3D Notebook

  1. About: Restructuring my 3D notes
  2. MagicaVoxel: Importing
  3. MagicaVoxel: Layer vs Outline
  4. MagicaVoxel: Project Objects to Ground
  5. MagicaVoxel: Shaders
  6. MagicaVoxel: Terrain
  7. Study: Chicken
  8. Study: Ocean Floor
  9. Study: Ryu (BoF III)
  10. Study: Ryu (BoF III): II
  11. Three.js: Cube confusion
  12. Topic: Colors
  13. Topic: Level of detail
  14. Topic: Lighting
  15. Topic: Projections

3D Notebook

Topic: Projections

Spent a ton of time a while back trying to finally really understand the difference between different projections to render a 3D scene onto a 2D image. Ultra common ones being:

projection description
Perspective All (light) lines to a point
Orthographic All lines parallel to a plane
Isometric Special case of orthographic, all axes equal

Wikipedia has some diagrams and way more info, but the best diagrams I’ve seen are in computer graphics textbooks.

What’s funny is that I often still have a hard time telling which is used. E.g., I just finished playing Tunic, and just trying to recall the visuals, I can’t tell whether it’s a perspective or orthographic projection.

Here’s a recent test scene trying both ways.

I’m also curious which the voxel community favors.

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Published Apr 28, 2022
Disclaimer This is an entry in the garage. It may change or disappear at any point.

3D Notebook series


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14. Topic: Lighting