3D Notebook

  1. About: Restructuring my 3D notes
  2. MagicaVoxel: Importing
  3. MagicaVoxel: Layer vs Outline
  4. MagicaVoxel: Project Objects to Ground
  5. MagicaVoxel: Shaders
  6. MagicaVoxel: Terrain
  7. Study: Chicken
  8. Study: Ocean Floor
  9. Study: Ryu (BoF III)
  10. Study: Ryu (BoF III): II
  11. Three.js: Cube confusion
  12. Topic: Colors
  13. Topic: Level of detail
  14. Topic: Lighting
  15. Topic: Projections

3D Notebook

MagicaVoxel: Terrain

Turns out Perlin noise is great, much nicer than what I can do by hand. Run shader tergen (or tergen2 for selected area only).

Open Q: How to nicely generate terrain that spans multiple models (a β€œmodel” being 256Β³ voxels max)? Current approach was to try to do some hybrid of copying + re-generating + linking up manually, which was a royal pain and looks just OK. (But maybe at this point I’m hitting over-reliance on tools and should be okay with hand-clicking monotony.)

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Published Dec 30, 2021
Disclaimer This is an entry in the garage. It may change or disappear at any point.
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3D Notebook series