3D Notebook

  1. About: Restructuring my 3D notes
  2. MagicaVoxel: Importing
  3. MagicaVoxel: Layer vs Outline
  4. MagicaVoxel: Project Objects to Ground
  5. MagicaVoxel: Shaders
  6. MagicaVoxel: Terrain
  7. Study: Chicken
  8. Study: Ocean Floor
  9. Study: Ryu (BoF III)
  10. Study: Ryu (BoF III): II
  11. Three.js: Cube confusion
  12. Topic: Colors
  13. Topic: Level of detail
  14. Topic: Lighting
  15. Topic: Projections

3D Notebook

Topic: Level of detail

What’s interesting is that voxel resolution isn’t the same thing as level of detail used. This goes both ways.

  1. There are coarse voxel resolutions that use an extremely high detail density.

TODO: insert sir cama study

  1. There are fine voxel resolutions that use a low detail density.

TODO: insert touryst study

The second category is interesting. The fine voxel resolution is used sparingly for small shapes and details (e.g., a mustache). However, the overall design style is kept more block-like to emphasize the voxel theme.

A related design choice: drawing arms straight, then animating, rather than drawing on a voxel grid.

This style (low detail density) is an obvious choice given my abilities. But it’s still challenging.

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Published Aug 10, 2022
Disclaimer This is an entry in the garage. It may change or disappear at any point.
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3D Notebook series


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12. Topic: Colors