Turns out Perlin noise is great, much nicer than what I can do by hand. Run shader tergen
(or tergen2
for selected area only).
Open Q: How to nicely generate terrain that spans multiple models (a βmodelβ being 256Β³ voxels max)? Current approach was to try to do some hybrid of copying + re-generating + linking up manually, which was a royal pain and looks just OK. (But maybe at this point Iβm hitting over-reliance on tools and should be okay with hand-clicking monotony.)