Video game graveyard

I think it’s important to create experiments and prototypes that don’t end up working out.

To celebrate these, I’ve created a tiny catalog here of abandoned early game explorations and prototypes.

Early experiments

Permalink to “Early experiments”

A teensy libGDX test program, with a sneaky chat program over TCP.


Hey, sometimes tutorials can get you just comfortable enough to forge out on your own.


One you write physics and a level editor from scratch, you begin to realize how deep the game making rabbit hole goes. Collaboration with Cooper Smith.


Permalink to “gamejam1”

Platformer. Collaboration with Cooper Smith.


Permalink to “gamejam2”

Strike game + aliens. Collaboration with Cooper Smith. Had a great time programming the camera for this one!


Permalink to “gamejam3”

Text adventure + disaster. Collaboration with Cooper Smith feat. Arby’s.


Permalink to “gamejam4”

Asteroids clone + future. Collaboration with Cooper Smith. We kinda phoned it in on this one.


Permalink to “gamejam5”

GTA + dark ages. Collaboration with Cooper Smith. Ended up becoming foundation for Fallgate.


Permalink to “gamejam6”

Fighting + wild west. Collaboration with Cooper Smith. Fun to reverse engineer fighting games. I’m pretty sure it’s all about hit boxes.


Permalink to “gamejam7”

This is the only one that doesn’t belong in the graveyard, but didn’t want to leave you hanging wondering what happened between 6 and 8. This was Fallgate! (Also a collab with Cooper Smith.)


Permalink to “gamejam8”

Breakout clone. Collaboration with Cooper Smith. First attempt seriously going for it in Unity. Kind of a rough time.

Related: website graveyard, personal infrastructure graveyard.