Video game graveyard
I think it’s important to create experiments and prototypes that don’t end up working out.
To celebrate these, I’ve created a tiny catalog here of abandoned early game explorations and prototypes.
A teensy libGDX test program, with a sneaky chat program over TCP.
Hey, sometimes tutorials can get you just comfortable enough to forge out on your own.
One you write physics and a level editor from scratch, you begin to realize how deep the game making rabbit hole goes. Collaboration with Cooper Smith.
Platformer. Collaboration with Cooper Smith.
Strike game + aliens. Collaboration with Cooper Smith. Had a great time programming the camera for this one!
Text adventure + disaster. Collaboration with Cooper Smith feat. Arby’s.
Asteroids clone + future. Collaboration with Cooper Smith. We kinda phoned it in on this one.
GTA + dark ages. Collaboration with Cooper Smith. Ended up becoming foundation for Fallgate.
Fighting + wild west. Collaboration with Cooper Smith. Fun to reverse engineer fighting games. I’m pretty sure it’s all about hit boxes.
This is the only one that doesn’t belong in the graveyard, but didn’t want to leave you hanging wondering what happened between 6 and 8. This was Fallgate! (Also a collab with Cooper Smith.)
Breakout clone. Collaboration with Cooper Smith. First attempt seriously going for it in Unity. Kind of a rough time.